This bundle is a collection of all 3d models and animations from the "Animals" product category. For more pictures and details about the individual 3d models that are included in the bundle, please browse through the product descriptions that can be found under the "Single Animals" menu on the left.
Each of the 30 animals comes in 3 different polycounts. This way they can be utilized for different purposes. The lowest Level of Detail mesh consists of 250 - 600 triangle polys while the highest Level of Detail meshes range between 1200 - 4100. The bigger the animal in the real world, the higher the polycount.
All animals are pre-rigged and skinned. Skin weight settings are optimized for good performance in realtime engines: The lowest LOD meshes are skinned with a maximum number of 2 bones per vertex. The medium and high LOD meshes have a skinning with a 4 bones per vertex maximum.
The texture maps have been designed to create a look that is as photorealistic as possible, but at the same time the animals should be also usable in realtime applications. Therefore we avoided using any special fur plugins or other too complex solutions.
In the highest level of detail for many animals opacity maps are used for the visualization of fur and feathers. If your game engine or rendering technique works well with these maps, then this solution gives you a very nice look. We offer to send you a free sample animal for technical evaluation on request. Please do not hesitate to contact us. If your engine should have problems with the display of opacity maps it is also possible to detach the alpha planes very easily and use every animal without them.
Each texture has an additional normal bump map and specular map. The usage is optional, again it depends on the possibilities of your graphics engine.