The face rig consists of 28 bones - many phonemes and facial expressions
are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD males.
"Complete Characters HD" is available in 3ds Max and Maya file format.
The whole character mesh has a polycount of 6682 tris. The LOD meshes have 3328, 1648 and 834 triangles.
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for download
The character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. An additional 2048x2048 texture is used for the head cloth (Keffiyeh).
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer). One texture variation with a different coloring for the clothing is already added.
Normal bump maps and specular maps are also included for this character.
The character is created in a way that it will still look very good if used with the diffuse map only.