The face rig consists of 28 bones - many
phonemes and facial expressions are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD males.
"Complete Characters HD" is available in 3ds Max and Maya file format.
The whole character mesh has a polycount of 6722 tris. The LOD meshes have 3340, 1486 and 810 triangles.
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for
download)
The character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer). One texture variation with a different coloring for the clothing is already added.
Normal bump maps and specular maps are also included for this character.
The character is created in a way that it will still look very good if used with the diffuse map only.