The face rig consists of 28 bones - many phonemes and facial expressions
are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD males.
"Complete Characters HD" is available in 3ds Max, Maya and Unity/FBX file format. Conversions to other file formats will follow (please subscribe to our newsletter
to be notified).
The whole character mesh has a polycount of 9515 tris (or 7046 without equipment). The LOD meshes have 4323, 2139 and 1206 triangles (with the equipment).
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for download
The headgear is set up in a way that it can easily be removed if required..
Individual items from the equipment belt like radio, flashlight, handcuffs, keys and their respective holsters are removable. It is also possible to remove the equipment belt itself.
The character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. An additional 2048x1024 texture is included for the equipment.
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer or the badges/labels).
Normal bump maps and specular maps are also included for this character.
The character is created in a way that it will still look very good if used with the diffuse map only.