The face rig consists of 28 bones - many
phonemes and facial expressions are already set up for this character. The rest of the skeleton has 53 bones. The bone skeleton is standardized for all Complete Characters HD males.
"Complete Characters HD" is available in 3ds Max, Maya and Unity/FBX file format. Conversions to other file formats will follow (please subscribe to our
newsletter to be notified).
The whole character mesh has a polycount of 12858 tris (or 7350 without all equipment). The LOD meshes have 6411, 3354 and 1906 triangles (with the equipment).
An additional 3d model of a machinegun with 2071 tris is also included. The LOD meshes of the gun have 1040, 554 and 298 triangles.
A video that shows an example of how the face animation looks with the LODs can be seen here
(or larger version for
download)
The headgear is set up in a way that it can easily be removed if required..
Individual items from the equipment belt like the pouches, pistol, handcuffs, radio, and their respective holsters are removable. It is also possible to remove the equipment belt itself as well as the name badge and microphone.
The character has a 2048x2048 texture for the body and a 2048x2048 texture for the head. An additional 2048x2048 texture is included for the equipment and a 1024x1024 texture for the pistol.
The machinegun model also has a texture size of 2048x2048 pixels.
Each diffuse texture comes with a Photoshop *.PSD file with conserved layers, so that certain texture elements can be changed (for example the ambient occlusion layer or the insignia and inscriptions).
Normal bump maps and specular maps are also included for this character.
The character is created in a way that it will still look very good if used with the diffuse map only.