The main version consists of 1242 polygons. Two additional LODs with 542 and 190 polygons are also included. This animal comes with seven different animations: flying_idle, get_down, get_up, idle_long, idle_short, walkjum, wing_beat.
The mesh is included in different polycounts, so that it can be utilized for different purposes or used for dynamic LODs. All LODs have a bone skeleton and skinning which is optimized for the use in realtime engines. The skin weights are set exclusively on vertex basis with a maximum of 3 bones per vertex for the high and medium polygon versions and 2 bones per vertex for the low polygon version. The mesh is rigged in a way that it can perform the flying animations as well as the animations in which the animal is standing on the ground.
The texture size for this animal is 1024x1024 pixel. Additional normal bump maps and specular maps are also included for this model.