The main version consists of 2666 polygons. Three additional LODs with 2238, 1500 and 520 polygons are also included. This animal comes with four different animations: eat, idle, walk_fast, walk.
The mesh is included in different polycounts, so that it can be utilized for different purposes or used for dynamic LODs. All LODs have a bone skeleton and skinning which is optimized for the use in realtime engines. The skin weights are set exclusively on vertex basis with a maximum of 3 bones per vertex for the high and medium polygon versions and 2 bones per vertex for the low polygon version.
The texture size for this animal is 2048x2048 pixel for the main texture and 1024x1024 pixel for the optionally usable opacity texture. Normal bump maps and specular maps are also included for this model.