The main version consists of 2902 polygons. Two additional LODs with 1730 and 550 polygons are also included. This animal comes with six different animations: bark, eat, idle, run, walk, walk_fast.
The mesh is included in different polycounts, so that it can be utilized for different purposes or used for dynamic LODs. All LODs have a bone skeleton and skinning which is optimized for the use in realtime engines. The skin weights are set exclusively on vertex basis with a maximum of 3 bones per vertex for the high and medium polygon versions and 2 bones per vertex for the low polygon version.
The texture size for this animal is 2048x2048 pixel. Additional normal bump maps and specular maps are also included.